Ensure you are following the correct naming format for correctives.įailed importing head with facial animation: Found duplicate FACS control name X for corrective Y. Ensure that X is renamed to one of the standard FACS poses.įailed importing head with facial animation: Invalid corrective name X: Neutral cannot be part of a corrective. This isn't supported, so you need to delete the corrective.įailed importing head with facial animation: Unrecognized FACS control name X. Studio found a corrective with more than 3 corrective poses. All joints must have unique names.Įnsure that every joint that you import has a unique name.įailed importing head with facial animation: Correctives can be for at most 3 control names. TweenService:Create(Neck, TweenInfo.new(.5,, importing head with facial animation.įound more than one joint named X. Local Neck = otherPlayer.Character:FindFirstChild("Neck", true) :Connect(function(otherPlayer, neckCFrame) Neck.C0 = CFNew(0, YOffset, 0) * CFAng(3 * math.pi/2, 0, math.pi) * CFAng(0, 0, -asin(CameraDirection.x)) * CFAng(-asin(CameraDirection.y), 0, 0) Neck.C0 = CFNew(0, YOffset, 0) * CFAng(0, -asin(CameraDirection.x), 0) * CFAng(asin(CameraDirection.y), 0, 0)Įlseif = 6 then Local CameraDirection = Root.CFrame:toObjectSpace(Camera.CFrame).lookVector Game:GetService("RunService").RenderStepped:Connect(function() ![]() Local CFNew, CFAng = CFrame.new, CFrame.Angles Local Neck = Character:FindFirstChild("Neck", true) Local Root = Character:WaitForChild("HumanoidRootPart") Here’s an example: Combat Warriors - RobloxĪnd here’s my script: local tweenService = game:GetService("TweenService") So I have a script that makes the character’s head face the camera, but it’s extremely linear and robotic and not smooth at all.
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